

Demonstration of Innovative Pedagogy
Digital Production
Green Screen Lesson
Digital Media is a class I teach where students must use educational technology and real-world technology daily. In this example, I teach students how to record videos, edit out the green screen, and add effects to their videos. The lesson plan, slide presentation, and video demonstration of the project are included.
Green Screen Lesson Plan.
Includes standards, objectives, rubric, and step-by-step planning
Green Screen Lesson Presentation
This is a recording of a typical lesson being presented to my students. For the Green Screen lesson, I will review the basics of making a video using the chroma key.

3D Printing Lesson using Tinker CAD.
This program is a great first step in learning how to make CAD printing objects. Tinker Cad can create objects from everyday luggage tags to toy cars powered by balloons. The lesson plan starts students off with a simple project, then moves to a project with more options requiring some creative construction.

ET-340 Integration of Technology into Content and Pedagogy
At the University of Northern Colorado, I and a few other adjunct Faculty teach a technology class for pre-service teachers. This class is to show teaching philosophies and technologies that may be used in a classroom. Over the course of a few years, the class has been modified to introduce new tools, programs, and techniques. Many of the resources provided are used in my classroom teaching in the k-12 schools.

Art Class
As an art teacher, I have created a website for my students. The original purpose was to aid my students with disabilities, but it works for many other student needs. It meets UDL ideals; any student, parent, or administrator can use this website. For those who are sick, absent, want to go over an assignment, or do extra credit work, the website is designed to aid my students. When Covid struck, my students already used this site and could easily adjust to remote learning.

As part of teaching pre-service teachers how to use technology, I provide videos like this one on how to make a bitmoji banner for a Google Classroom. This video presentation is a recorded demonstration of myself walking students through each part of the process to create an interactive room for their students to use.

Robotics
Over my teaching career, I have taught many forms of robotics. Lego and Dr. Mitchel Resnick developed one of my favorite robotics programs. This Program is known as Mindstorm or EV3 robotics. Dr. Resnick also developed a computer coding program for game design based on this Program. I teach coding for games and robots from middle school to pre-service teachers at UNC.




Scratch Game Coding
Westman's Space Asteroid video game.
This is an example of a video game I made and taught to my video game class. Students design the game, from concept art to coding, sound engineering, and beta testing. I use the teaching philosophy of Game-Based Learning to teach the course. All students are taught the principles of game design and the essentials like environment, mechanics, etc.
I use the coding program Scratch. Dr. Mitchel Resnick developed this program. Scratch is a block coding program that makes coding fun and easy for learners of all ages. In ET-340, I use Dr. Resnick's book, 'Life Long Kindergarten.' This combination of teaching philosophies, educational technology, and creativity creates a unique pedagogy.

Educational Technology used in my teaching.
